Codex · Goods

Items

Hides, ores and odd papers; potions, stews and loaves; and the relics the courts pay for. Everything you carry that you do not wear.


All materials, consumables and relics. Column headers with arrows sort the table.
ItemCategoryEffectSourceSells forRarityDescription
AntidoteConsumableCures poison
  • Merchant
  • Crafted
  • Quest
10CommonNeutralizes venom.
Crab StewConsumableRestores 70 HP
  • Merchant
  • Crafted
18CommonThe coach halt's own, in a lidded bowl.
EtherConsumableRestores 30 MP
  • Merchant
  • Crafted
  • Quest
23Common—
Eye DropsConsumableCures blindness
  • Merchant
  • Crafted
9CommonWashes the wild from your eyes.
Fresh BreadConsumableRestores 150 HP
  • Crafted
  • Quest
40CommonWhat it says is yours to read in the game.
Frog LegsConsumableRestores 55 HP
  • Merchant
  • Crafted
  • Quest
13CommonHeartwood eats these. Caerdun pretends not to.
Harvest LoafConsumableRestores 120 HP
  • Merchant
  • Crafted
33CommonBaked from sheaves cut between the harvesters' rows.
Hi-EtherConsumableRestores 70 MP
  • Merchant
  • Crafted
  • Quest
160Common—
Hi-PotionConsumableRestores 110 HP
  • Merchant
  • Drop
  • Crafted
  • Quest
35Common—
Hot StewConsumableRestores 70 HP
  • Merchant
  • Crafted
  • Quest
60UncommonThe inn's own, in a lidded flask. Burns warm going down.
Mega PotionConsumableRestores 520 HP
  • Crafted
  • Quest
313Common—
Mushroom BrothConsumableRestores 45 HP
  • Merchant
  • Crafted
  • Quest
10CommonCap mushnub, boiled until it stops arguing.
PotionConsumableRestores 40 HP
  • Merchant
  • Drop
  • Crafted
  • Quest
8Common—
RemedyConsumableCures all ailments
  • Merchant
  • Crafted
  • Quest
38UncommonThe old panacea. Cures all ailments.
Roe on ToastConsumableRestores 160 HP
  • Crafted
50CommonCanal pike roe, salted in the old locks, on granary bread.
Watch OilConsumableAsked for on a quest—6CommonLamp-oil pressed the old way for the wall's night watch. Warm to the touch.
Windfall TartConsumableRestores 90 HP
  • Merchant
  • Crafted
23CommonGround fruit only, never picked.
X-PotionConsumableRestores 260 HP
  • Crafted
  • Quest
130Common—
Amber ResinMaterial—
  • Drop
30CommonSun-colored sap, set hard. Something is always caught in it.
Amber ScaleMaterial—
  • Drop
30UncommonA dune drake's scale, clear as the dunes it crossed.
Amber ShardMaterial—
  • Drop
44CommonA broken pane of the wastes' glass. It hums faintly at dusk.
Ash Beast PeltMaterial—
  • Drop
36UncommonAn ash beast's pelt, grey to the roots. They come at the light.
Ash FlowerMaterial—
  • Merchant
  • Drop
18CommonWhat it says is yours to read in the game.
Ash Giant's ToothMaterial—
  • Drop
60RareA tooth from an ash giant. Nobody knows what they were before the night.
Ash PearlMaterial—
  • Drop
60UncommonA pearl of pressed ash. Cold enough to remember being warm.
Beacon OilMaterial—
  • Merchant
  • Drop
24CommonOil from the Beacon Fort's stores, three hundred years old and still good. The empire built to last.
Beetle ShellMaterial—
  • Drop
  • Quest
12CommonA sap beetle's wing case, amber-brown and hard as a board.
Bellwether's CrownMaterial—
  • Drop
180RareThe bony crest of the lily meres' old frog. Student Pell will want to measure it.
Boar HideMaterial—
  • Drop
  • Quest
10Common—
Boar TuskMaterial—
  • Drop
  • Quest
14Common—
Bog IronMaterial—
  • Drop
18UncommonA lump of iron from the fen's mud. Moonmere's smiths take it; it smells of the canal.
Brine PearlMaterial—
  • Drop
70CommonA pearl grown around grief, in water that no longer exists.
Bristle HideMaterial—
  • Drop
90UncommonThe hide of Old Bristle, the boar that ran the watch farms' fences for ten years.
Burned Book SpineMaterial—
  • Gathered
4UncommonA spine from the academy's burned astronomy section, drowned before the fire finished. Tables of Conjunction. Ephemeris, Years One Through...
Cat WhiskerMaterial—
  • Drop
8CommonFrom a villa cat. The academy's alchemists want them for reasons they will not write down.
Cinder AshMaterial—
  • Drop
58CommonAsh that remembers being fire. Warm in any weather.
Crab MeatMaterial—
  • Drop
9Common—
Crag FeatherMaterial—
  • Drop
16CommonA crag hawk's feather from the wall's updraughts, grey as the stone.
CulletMaterial—
  • Merchant
  • Drop
9CommonBroken glass swept from the Glassworks' floors, for the melt. It cuts.
Dance CardMaterial—
  • Drop
22UncommonA dance card from the sunken ballroom, filled in to the last dance. The ink has not run.
Dim EmberMaterial—
  • Drop
40Uncommon—
Drake ScaleMaterial—
  • Drop
  • Quest
24Common—
Drowned RelicMaterial—
  • Drop
  • Quest
42CommonA votive from the sunken nave, worn smooth by the loch.
Echo ShardMaterial—
  • Drop
  • Quest
150RareIt repeats a bell that rang three hundred years ago.
Elder AntlerMaterial—
  • Drop
20CommonA shed antler of the old herds.
Ember GlassMaterial—
  • Drop
74CommonGlass from the dead forges. A spark still wanders inside it.
Ember ShardMaterial—
  • Drop
28UncommonA shard from an ember slime, still warm three centuries on.
Fen ShellMaterial—
  • Drop
  • Quest
16CommonA lurker's plate, tough as boiled leather.
Fen Wolf PeltMaterial—
  • Drop
26UncommonA reed wolf's pelt, the colour of the mist.
Feral PeltMaterial—
  • Drop
  • Quest
12CommonThe fur drinks the light around it.
First AshMaterial—
  • Drop
110CommonAsh from the morning of the burn, from the centre. It falls upward, slowly.
Flour SackMaterial—
  • Merchant
  • Drop
  • Quest
22UncommonWhat it says is yours to read in the game.
Forged CharterMaterial—
  • Drop
  • Quest
30CommonA freebooter's papers: a court seal drawn by someone who has seen one once. The jackdaws on Beacon Knoll line their nests with them.
Frog LegMaterial—
  • Drop
  • Quest
6CommonHeartwood eats these. Caerdun pretends not to.
Frost GelMaterial—
  • Drop
14CommonSlime that never warms. Kept in a jar it will chill a room.
Glass ScaleMaterial—
  • Drop
40CommonA drake scale gone translucent. Light passes through; heat does not.
Glassed BarkMaterial—
  • Drop
22UncommonBark from a burned trunk, run to glass in the one flash. Every ripple in it points away from the city.
Glimmer OreMaterial—
  • Drop
  • Gathered
18CommonOre threaded with light-bearing vein. Rings true when struck.
Grave-GoodsMaterial—
  • Drop
—UncommonA displaced family's grave-goods, dug up and dragged into a sett. The grudge hall wants every piece back. The families come Thursday.
Hare PeltMaterial—
  • Drop
6CommonSoft grey fur. Every farmhouse in the Fields has a blanket of it.
Haunt EmberMaterial——55UncommonA coal that burns cold and wet.
Hawk FeatherMaterial—
  • Drop
14CommonA field hawk's feather, barred gold and brown.
Hen FeatherMaterial—
  • Drop
5CommonA wood hen's tail feather. Fletchers buy them by the hundred.
Hound CollarMaterial—
  • Drop
  • Quest
14CommonImperial brass, the kennel's mark and a number. The number is in the thousands.
Husk ScaleMaterial—
  • Drop
28UncommonA husk drake's scale, the colour of ripe wheat.
Ice CrystalMaterial—
  • Drop
24UncommonIce from an ice slime, which does not melt. The alchemists have theories.
Leech GlandMaterial—
  • Drop
16CommonFrom a fen leech. The alchemists want it; nobody asks what for.
Marsh-fox PeltMaterial—
  • Drop
  • Quest
10CommonRust-red fur that sheds fen-water like glass.
Mere PearlMaterial—
  • Drop
  • Quest
40UncommonA pearl from the Moonmere's mussel beds, the colour of the bay at dusk. The island's jewellers set them in silver.
Mere ReedMaterial—
  • Gathered
12CommonHollow reed from the falling shallows. Whistles in a north wind.
Mere TearMaterial—
  • Drop
52CommonA bead of the vanished Mere. Cold, and heavier than water should be.
Mire PearlMaterial—
  • Drop
55UncommonA gray pearl from the fen shallows. It is always cold.
Mushroom CapMaterial—
  • Drop
7CommonCut from a cap mushnub. Edible, in the sense that it can be eaten.
Ox HornMaterial—
  • Drop
  • Quest
30UncommonA feral ox's horn. The plains' oxen went wild three centuries ago and got bigger.
Pale PetalMaterial—
  • Drop
80CommonA flower of the Pale Garden. It blooms without any light at all.
Pike RoeMaterial—
  • Merchant
  • Drop
20CommonRoe from a canal pike. The freebooters salt it in the old lock-keepers' jars.
Pike ToothMaterial—
  • Drop
  • Quest
14CommonFrom a lake pike three centuries fat. Fishers on the Shore Road will not believe you.
Provisioning OrderMaterial—
  • Drop
32UncommonWhat it says is yours to read in the game.
Pump GearMaterial—
  • Drop
34UncommonA bronze gear from the great sluice's pumps, worn to a shine by the sentinels' hands.
Reed BundleMaterial—
  • Merchant
  • Drop
  • Quest
8CommonFen reeds, cut and tied. Thatch, baskets, arrows: the Canal Works grows one crop now.
Repair OrderMaterial—
  • Drop
30UncommonWhat it says is yours to read in the game.
Root AmberMaterial—
  • Drop
  • Quest
42UncommonSap turned to stone around something that still moves.
Sentinel PlateMaterial—
  • Drop
  • Quest
26UncommonA plate from a sentinel's casing, stamped with a work order. Courts pay for these.
Silt ChitinMaterial—
  • Drop
46CommonPlate from a strider's back, silted through with old riverbed.
Silver CuttingMaterial—
  • Drop
26UncommonA cutting from the King's Gardens' silver beds. Heartwood pays for these; the gardeners count them.
Silver ShellMaterial—
  • Drop
  • Quest
20Common—
Slag IronMaterial—
  • Drop
66CommonForge-waste with good iron still in it, if you have the patience.
Slag LumpMaterial—
  • Drop
11CommonWhat the furnace leaves. The slag hounds eat it, somehow.
Slate ScaleMaterial—
  • Drop
  • Quest
40RareA scale from the Wall Drake, the colour of the rampart it hunts along.
Slime GelMaterial—
  • Drop
  • Quest
7CommonClear and faintly warm. Alchemists thicken salves with it.
Snare SilkMaterial—
  • Drop
18CommonA snow spider's line, cut off a coach wheel on the North Road pass. It looks like nothing and holds a mule.
Snow Cat PeltMaterial—
  • Drop
  • Quest
34UncommonA snow cat's pelt, white as the peaks. Caerdun's furriers pay in gold for these.
Sprite DustMaterial—
  • Drop
16CommonGlitters faintly, then thinks better of it.
Stoker's IronMaterial—
  • Drop
24UncommonA stoker's poker, worn to a point by three centuries of the same job.
Striking SlipMaterial—
  • Drop
20UncommonWhat it says is yours to read in the game.
SunrootMaterial—
  • Gathered
12CommonA pale tuber that holds a day of sunlight. Alchemists prize it; soup ruins it.
Tally SealMaterial—
  • Drop
36UncommonA tally sentinel's seal, for stamping a count. It still works. Junn wants it.
The Beacon LogMaterial—
  • Drop
420RareWhat it says is yours to read in the game.
The Beacon-Keeper's LampMaterial—
  • Drop
300RareWhat it says is yours to read in the game.
The Drowned Warden's KeyMaterial—
  • Drop
200RareAn iron key to a village that is under forty feet of water.
The Foreman's SawMaterial—
  • Drop
180RareA two-man saw the Foreman carried alone. Every tooth is still sharp.
The Furnace LedgerMaterial—
  • Drop
300RareWhat it says is yours to read in the game.
The Gardener's ShearsMaterial—
  • Drop
  • Quest
240RareThe Head Gardener's shears. Every hedge in the Gardens will grow out now.
The Glassed Stag's AntlerMaterial—
  • Drop
  • Quest
340RareAn antler run to glass. The stag was in the orchard on the night; it has been running ever since.
The Lock-Keeper's KeyMaterial—
  • Drop
  • Quest
260RareThe Lock-Keeper's key, three centuries in its ribs. The lock stair will open for the expedition's boats now.
The Master's TongsMaterial—
  • Drop
260RareThe Master of the Furnace's tongs, still warm. The row will bank at last.
The Master's WhistleMaterial—
  • Drop
180RareThe hound-master's whistle. Every hound in the wood still comes to it.
The Music BoxMaterial—
  • Drop
240RareStill mid-waltz. One bar, repeating. It will not stop and you have stopped trying.
The Nursery LedgerMaterial—
  • Drop
280RareWhat it says is yours to read in the game.
The Old Man's HideMaterial—
  • Drop
160RareWhite fur a hand deep. Road-Warden Tesk will want to hear about this.
The Orchard Sow's HideMaterial—
  • Drop
90UncommonThe hide of the sow that ate a season of windfall a year for a decade.
The Provisioning LedgerMaterial—
  • Drop
340RareWhat it says is yours to read in the game.
The Purser's LedgerMaterial—
  • Drop
160RareThe grain ship's manifest, every page signed for. The last entry is dated the Night.
The Reaper's BladeMaterial—
  • Drop
  • Quest
280RareThe Reaper's scythe-blade, worn to a sliver by three hundred harvests.
The RotaMaterial—
  • Drop
220RareThree hundred years of shifts, every one marked absent, excused. The last line is blank.
The Striking HammerMaterial—
  • Drop
280RareThe Bellringer's hammer. The bell will need another ringer.
The Visitors' ListMaterial—
  • Drop
220RareThree hundred years of names, in the warden's hand. The last page is yours.
The Wall-Warden's SealMaterial—
  • Drop
320RareThe Wall-Warden's seal, for the wall's dispatches. 'Your climb was reported an hour ago.'
The Works LedgerMaterial—
  • Drop
320RareWhat it says is yours to read in the game.
Thorn ResinMaterial—
  • Drop
14CommonAmber-dark sap that smells faintly of burnt honey.
Venom SacMaterial—
  • Drop
26Common—
Votive WaxMaterial—
  • Drop
  • Quest
22CommonCandle-wax from the drowned shrine. It never quite hardens.
Wall StoneMaterial—
  • Merchant
  • Drop
14CommonA block of the Border Wall's own masonry, ruled to the millimetre three centuries ago and unweathered.
Wall-Runner's RopeMaterial—
  • Merchant
  • Drop
  • Quest
20CommonA wall-runner's rope for the wall's outer face. Frayed where the sentinels cut it; a gecko has nested in the coils.
Wasp GlassMaterial—
  • Drop
  • Quest
22UncommonA glass wasp's wing: the desert's own glass, thin as a leaf.
Watch LedgerMaterial—
  • Drop
30UncommonA page of the wall's watch ledger: every climb, every hour, for three hundred years. Junn will want the lot.
Wheat SheafMaterial—
  • Merchant
  • Drop
8CommonA sheaf from the reaping line, cut this morning by something that does not tire.
Wight AshMaterial—
  • Drop
  • Quest
30CommonAsh that was never anything burned.
Wild ThreadMaterial—
  • Drop
90CommonSpun shadow. It takes a stitch and holds it, which is worse.
Windfall AppleMaterial—
  • Gathered
2CommonGround fruit from the wild orchards, never picked. A newcomer's first gift to the grove ring.
Window PaneMaterial—
  • Merchant
  • Drop
  • Quest
34UncommonWhat it says is yours to read in the game.
Wisp EssenceMaterial—
  • Drop
38UncommonLight that pours like water and will not fill anything.
Wolf FangMaterial—
  • Drop
8Common—
Wolf PeltMaterial—
  • Drop
  • Quest
12CommonA grey wolf's winter coat.
Work OrderMaterial—
  • Drop
  • Quest
18CommonWhat it says is yours to read in the game.
A Named RelicRelic—
  • Relic
—RareBound to its finder. Register it at your own court's registry before it crumbles.
Causeway Sounding SheetRelicSurveys · Caerdun
  • Relic
8UncommonDepths along the causeway's line, taken at every tide for a year. Caerdun's court pays to enter it in the record.
Charcoal Camp PlatRelicSurveys · Caerdun
  • Relic
8UncommonEach camp drawn to the yard, with the trees it may burn ticked off in red. Caerdun's court pays to enter it in the record.
Commandeered Sledge BellRelicTaken goods · Heartwood
  • Relic
8UncommonA family's sledge bell, commandeered for an army sledge that never left the yard. Heartwood's court pays to have it back.
Confiscated Pearl CombRelicTaken goods · Heartwood
  • Relic
8UncommonA diver's comb, pearl set in shell, taken as surety and never given back. Heartwood's court pays to have it back.
Dam Footing SurveyRelicSurveys · Caerdun
  • Relic
8UncommonWhere the dam would stand, and a careful line showing where the water would come to. Caerdun's court pays to enter it in the record.
Drowned Parish RegisterRelicPapers · Moonmere
  • Relic
8UncommonThe valley's births and marriages, up to the day the water was let in. Moonmere's court pays to read it.
Drowned Valley Hearth KeyRelicTaken goods · Heartwood
  • Relic
8UncommonIts house is under forty feet of water. The empire kept the key. Heartwood's court pays to have it back.
Embassy Dispatch FragmentRelicPapers · Moonmere
  • Relic
8UncommonPart of a dispatch from the embassy on the wall. The rest was burned unread. Moonmere's court pays to read it.
Fen Drainage PlanRelicSurveys · Caerdun
  • Relic
8UncommonEvery ditch and sluice of a fen that would not stay drained. Caerdun's court pays to enter it in the record.
Ferry Manifest LeafRelicPapers · Moonmere
  • Relic
8UncommonOne page of a crossing's passengers. The ink stops halfway down, mid-name. Moonmere's court pays to read it.
Field Boundary PlatRelicSurveys · Caerdun
  • Relic
8UncommonFields squared off by a ruler, the old hedges marked for grubbing out. Caerdun's court pays to enter it in the record.
Fire-Blackened KeepsakeRelicTaken goods · Heartwood
  • Relic
8UncommonSomething a family kept, blackened in a fire that ran the wrong way. Heartwood's court pays to have it back.
Fire-Line Sketch MapRelicSurveys · Caerdun
  • Relic
8UncommonThe one border no surveyor drew. Somebody tried. Caerdun's court pays to enter it in the record.
Forfeit Hunting HornRelicTaken goods · Heartwood
  • Relic
8UncommonA forester's horn, forfeit for hunting the king's deer. His family hunted here first. Heartwood's court pays to have it back.
Furnace Tally SlipRelicPapers · Moonmere
  • Relic
8UncommonWhat it says is yours to read in the game.
Gardener's Planting LedgerRelicPapers · Moonmere
  • Relic
8UncommonWhat was planted, where and when; the last entries are this spring's, in a sentinel's hand. Moonmere's court pays to read it.
Grain Ship Lading BillRelicPapers · Moonmere
  • Relic
8UncommonBill of lading for a hold of grain bound for a city that was empty when it should have docked. Moonmere's court pays to read it.
Granary Store DocketRelicPapers · Moonmere
  • Relic
8UncommonWhat it says is yours to read in the game.
Grove Cutting LabelRelicTaken goods · Heartwood
  • Relic
8UncommonA nursery label naming the grove this cutting was taken from. Heartwood's court pays to have it back.
Impounded Eel TrapRelicTaken goods · Heartwood
  • Relic
8UncommonA fen family's eel trap, impounded when the fen was drained for the cut. Heartwood's court pays to have it back.
Impounded Net FloatRelicTaken goods · Heartwood
  • Relic
8UncommonGlass, hand-blown, with a fishing family's mark etched round it. Impounded for an unpaid toll. Heartwood's court pays to have it back.
Kiln-Line SurveyRelicSurveys · Caerdun
  • Relic
8UncommonThe line of the furnaces across the sand, drawn by someone who measured the heat too. Caerdun's court pays to enter it in the record.
Lake Depth ChartRelicSurveys · Caerdun
  • Relic
8UncommonSoundings for a lake dug deeper to suit a view. The village it drowned is marked in pencil. Caerdun's court pays to enter it in the record.
Lock-Keeper's Log LeafRelicPapers · Moonmere
  • Relic
8UncommonA lock-keeper's log: barges up, barges down, and one line written very small. Moonmere's court pays to read it.
Milestone Bearing CardRelicSurveys · Caerdun
  • Relic
8UncommonDistances from milestone zero to places nobody has walked to in three hundred years. Caerdun's court pays to enter it in the record.
Orchard Tithe ReceiptRelicPapers · Moonmere
  • Relic
8UncommonA receipt for a tenth of a harvest. Who it was owed to has moved on, and so has the harvest. Moonmere's court pays to read it.
Overseer's Felling OrderRelicPapers · Moonmere
  • Relic
8UncommonAn order to fell, in a hand that underlines the number twice. Moonmere's court pays to read it.
Parterre Layout SheetRelicSurveys · Caerdun
  • Relic
8UncommonThe garden beds drawn to the inch, with a note on which hedge must never be cut. Caerdun's court pays to enter it in the record.
Plantation Rank SurveyRelicSurveys · Caerdun
  • Relic
8UncommonTrees in ranks a ruler would envy, every one numbered. Caerdun's court pays to enter it in the record.
Post-House WaybillRelicPapers · Moonmere
  • Relic
8UncommonA courier's waybill, signed at every post-house up to the last one. Moonmere's court pays to read it.
Rampart Road ItineraryRelicSurveys · Caerdun
  • Relic
8UncommonThe wall's road tower by tower, with the distance and the climb between. Caerdun's court pays to enter it in the record.
Requisitioned Boat LanternRelicTaken goods · Heartwood
  • Relic
8UncommonA lake family's lantern, taken for the villas' regatta and never returned. Heartwood's court pays to have it back.
Requisitioned SickleRelicTaken goods · Heartwood
  • Relic
8UncommonThe farmer's mark is filed off the tang and the empire's stamped over it. Heartwood's court pays to have it back.
Requisitioned Threshing FlailRelicTaken goods · Heartwood
  • Relic
8UncommonA farm's flail, requisitioned for the imperial floors with the harvest it threshed. Heartwood's court pays to have it back.
Ride-and-Clearing MapRelicSurveys · Caerdun
  • Relic
8UncommonThe wood cut into straight rides and round clearings, drawn for a king who liked a view. Caerdun's court pays to enter it in the record.
Royal Ride Game BookRelicPapers · Moonmere
  • Relic
8UncommonEvery stag taken on the king's rides, with the day, the weather and who missed. Moonmere's court pays to read it.
Seized Axe-HeadRelicTaken goods · Heartwood
  • Relic
8UncommonA grove-folk axe-head, seized when the groves became ranks. The haft was burned. Heartwood's court pays to have it back.
Seized Glassblower's PipeRelicTaken goods · Heartwood
  • Relic
8UncommonA blowing pipe, seized with the workshop it belonged to. Heartwood's court pays to have it back.
Seized Grafting KnifeRelicTaken goods · Heartwood
  • Relic
8UncommonTaken from a grove family. The receipt for it is in someone else's ledger. Heartwood's court pays to have it back.
Seized Pedlar's ScalesRelicTaken goods · Heartwood
  • Relic
8UncommonA pedlar's scales, seized at the gate for weighing short. They weigh true. Heartwood's court pays to have it back.
Snow-Pole Route ChartRelicSurveys · Caerdun
  • Relic
8UncommonThe road as the snow poles mark it, pole by numbered pole. Caerdun's court pays to enter it in the record.
Tide-Line Survey StripRelicSurveys · Caerdun
  • Relic
8UncommonThe coast's high-water mark, walked and staked, a mile to the strip. Caerdun's court pays to enter it in the record.
Villa Guest Register PageRelicPapers · Moonmere
  • Relic
8UncommonA page of a summer villa's guest book. The last party never signed out. Moonmere's court pays to read it.
Watch-Farm Muster RollRelicPapers · Moonmere
  • Relic
8UncommonA garrison roll from the watch farms. Every name on it answered present the night before. Moonmere's court pays to read it.

Relics turn up while you hunt and gather in the provinces, each tied to the province it came from. Each court wants a different kind: Moonmere reads the papers, Heartwood takes back what was taken, Caerdun enters surveys in the record. You register a relic at your own court’s hall, or sell it at auction to someone sworn to the court that wants it. Prices are in gold.