The Survey of Ardenfell

The World Map

Danger grows inward from your gate. Hover or tap a mark for its survey; follow it for the full entry. Drag to pan, scroll or pinch to zoom.


The continent of Ardenfell: fjord coasts and highlands in the northwest by Caerdun, a forested east coast by Heartwood, the island city of Moonmere on its causeway off the south coast, and a mountain crescent enclosing the sealed imperial interior with the capital of Vanai at its heart.
CityFieldDungeonThe sealed capitalRoadThrough a gateBorder gate

Arrow keys pan, plus and minus zoom, 0 resets. Every place on the map is also in the list.

Level equals depth

The farther in, the harder it gets

Every city opens onto gentle fields. The interior is laid out like rings on a tree: each province deeper toward the capital asks more of you. Levels below come from the game’s own spawn tables.

  1. The Home FieldsOutside the border. Levels 1 to 10.Lv 1–10
  2. The RoadsBetween the cities. Levels 10 to 17.Lv 10–17
  3. The DoorstepsBehind each city’s gate. Opens with the main story.Lv 10–22
  4. The InteriorThe middle provinces, and their dungeons.Lv 20–36
  5. The Burned LandThe fire line around the capital.Lv 32–50
  6. The Capital of VanaiSealed.Lv 44+

Cities are safe havens and have no level. Doorsteps open with the main story’s letters of passage.