Tank · SAM

Samurai

A duelist's tank: posture and parry over shield and wall.

Role
Tank
Weapon
Katana
Armour
Cloth, Leather, Chain
Guild
Caerdun
HP / level
22
MP / level
3
A Rasha Samurai, katana in hand.

In a party

What a Samurai does

Hold the monster’s attention and take its blows so nobody else has to.

A tank who parries instead of blocking. Third Eye and Seigan turn blows aside, Challenge holds the monster’s eye, and Meditate builds TP without swinging.

Samurai have more weaponskills than anyone and three elements to draw on, which makes them the best skillchain openers in the game.

Caerdun · guild of the Samurai

The dueling code

Caerdun settles its arguments by contract, and the ones contracts cannot settle by the dueling code. Its seconds learned to take a blow so the principal did not have to.

“The code has forty-one forms. Thirty-nine of them are about knowing when not to draw.”

— A duelling instructor, Caerdun

Caerdun’s claim: Service. Built by the border garrison locked outside on the night, with three centuries of unpaid wages and the ledgers to prove it.

Stats

How a Samurai grows

Each stat starts at a base and gains a fixed amount every level; the race then multiplies it. HP is 30 plus 22 a level, times the race’s HP modifier, plus Vitality. MP is 10 plus 3 a level, times the MP modifier.

Samurai base stats and growth
StatLevel 1Per levelLevel 50
STRStrength9+2.4127
VITVitality8+2.2116
AGIAgility9+1.897
INTIntelligence4+0.633
MNDMind5+154
HPHit points60+221246
MPMagic points13+3160

Aedri figures, before gear. HP includes Vitality.

50
Race
HP1246
MP160
STR
127
VIT
116
AGI
97
INT
33
MND
54
DEF
104

A level 50 Aedri Samurai, before gear. Bars are measured against the highest any job and race reach at level 50.

Abilities

Everything a Samurai learns

15 abilities from level 1 to 50. Click a column to sort.

Samurai abilities
AbilityKindLvCostCastRecastElementTargetEffectCombo
Tachi: EnpiWeaponskill1100 TPInstant—SteelEnemyA swallow-swift draw cut. Opens skillchains.Power ×1.9Opener
ChallengeJob ability3—Instant20 s—EnemyA duelist's bark that demands the enemy's eyes.Enmity 900—
Third EyeJob ability6—Instant30 s—SelfAnticipate and evade the next two attacks.2 evades · 20 s—
MeditateJob ability10—Instant45 s—SelfCenter the spirit, building TP without striking.+45 TP—
Tachi: GekkoWeaponskill14100 TPInstant—ShadowEnemyA moonlit crescent cut. Continues skillchains.Power ×2.4After Tachi: Enpi
HassoJob ability16—Instant10 s—SelfAn aggressive stance. Increases damage dealt.+15% damage · 60 s—
Tachi: JinpuWeaponskill20100 TPInstant—ShadowEnemySwift-wind form. A second continuation off Enpi.Power ×2.4After Tachi: Enpi
Tachi: YukikazeWeaponskill24100 TPInstant—SteelEnemySnow-wind form. Extends the skillchain.Power ×2.6After Tachi: Gekko
Warding CircleJob ability28—Instant60 s—SelfA drawn circle no blow crosses cleanly for half a minute.−20% damage taken · 30 s—
SeiganJob ability32—Instant70 s—SelfThe guarded stance. Reads the next blows before they land.−45% damage taken · 15 s—
Tachi: KokiWeaponskill36100 TPInstant—RadianceEnemyLight-reflecting form. The blade catches the sun and gives it back.Power ×2.8After Tachi: Gekko
Tachi: KageroWeaponskill40100 TPInstant—RadianceEnemyHeat-haze form; the blade arrives before its shimmer.Power ×3After Tachi: Yukikaze
Second WindJob ability44—Instant90 s—SelfA breath taken at the right moment. Half the gauge, at once.+100 TP—
Meikyo ShisuiJob ability48—Instant120 s—SelfClear mirror, still water. The gauge fills at once.+200 TP—
Tachi: RanaWeaponskill50100 TPInstant—SteelEnemyThe duelling code's last form, taught only to a second who kept the peace.Power ×3.4After Tachi: Kagero

Weaponskills

Combos and skillchains

A Samurai weaponskill that names an opener strikes 30% harder when it follows that opener within 10 seconds. Separately, any two weaponskills whose elements follow the cycle make a skillchain, whoever uses them.

Combo paths

  1. Tachi: EnpiLv 1 · Steel
  2. Tachi: GekkoLv 14 · Shadow
  3. Tachi: YukikazeLv 24 · Steel
  4. Tachi: KageroLv 40 · Radiance
  5. Tachi: RanaLv 50 · Steel
  1. Tachi: EnpiLv 1 · Steel
  2. Tachi: GekkoLv 14 · Shadow
  3. Tachi: KokiLv 36 · Radiance
  1. Tachi: EnpiLv 1 · Steel
  2. Tachi: JinpuLv 20 · Shadow
Skillchain cycle, with the Samurai’s weaponskillsSteel then Shadow makes Umbral Rend, a shadow skillchain. Shadow then Radiance makes Dawnbreak, a radiance skillchain. Radiance then Steel makes Tempered Edge, a steel skillchain.Umbral Rendbursts shadowDawnbreakbursts radianceTempered Edgebursts steelSteelShadowRadiance8 s to chain6 s to burst
SteelTachi: Enpi, Tachi: Yukikaze, Tachi: Rana
ShadowTachi: Gekko, Tachi: Jinpu
RadianceTachi: Koki, Tachi: Kagero

Making skillchains

  • Umbral RendOpen with Tachi: Enpi or Tachi: Yukikaze or Tachi: Rana, then any shadow weaponskill, such as your own Tachi: Gekko or Tachi: Jinpu.
  • DawnbreakOpen with Tachi: Gekko or Tachi: Jinpu, then any radiance weaponskill, such as your own Tachi: Koki or Tachi: Kagero.
  • Tempered EdgeOpen with Tachi: Koki or Tachi: Kagero, then any steel weaponskill, such as your own Tachi: Enpi or Tachi: Yukikaze or Tachi: Rana.

Gear

Gear for this job

A Samurai wields katanas and wears cloth, leather or chain. A few standout pieces at each stage, chosen for the stats this job grows into:

All Samurai gear

Levels 1–15

Levels 16–25

Levels 26–40

Levels 41–50