Tank · PLD

Paladin

Sword, shield, and an oath. Holds the line and the monster's hate.

Role
Tank
Weapon
Sword
Armour
Cloth, Leather, Chain
Guild
Caerdun
HP / level
24
MP / level
6
A Valdren Paladin in the guild's level-50 plate.

In a party

What a Paladin does

Hold the monster’s attention and take its blows so nobody else has to.

The Paladin stands at the front and keeps the monster looking at them. Provoke and Flash pull its attention; Sentinel, Rampart and Bulwark make the hits it lands smaller.

A few small heals let a Paladin mend a scrape without waiting on the healer, and the radiance weaponskills bite hardest into the unquiet dead.

Caerdun · guild of the Paladin

The shield line

Caerdun was a garrison before it was a city. The shield line is what is left of the wall drill, kept up for three hundred years by people who were never relieved.

“Hold until relieved. That’s the whole oath. Nobody ever said by whom.”

— A sergeant of the shield line

Caerdun’s claim: Service. Built by the border garrison locked outside on the night, with three centuries of unpaid wages and the ledgers to prove it.

Stats

How a Paladin grows

Each stat starts at a base and gains a fixed amount every level; the race then multiplies it. HP is 30 plus 24 a level, times the race’s HP modifier, plus Vitality. MP is 10 plus 6 a level, times the MP modifier.

Paladin base stats and growth
StatLevel 1Per levelLevel 50
STRStrength8+2106
VITVitality10+2.6137
AGIAgility6+1.265
INTIntelligence5+0.844
MNDMind7+1.685
HPHit points64+241367
MPMagic points16+6310

Aedri figures, before gear. HP includes Vitality.

50
Race
HP1367
MP310
STR
106
VIT
137
AGI
65
INT
44
MND
85
DEF
123

A level 50 Aedri Paladin, before gear. Bars are measured against the highest any job and race reach at level 50.

Abilities

Everything a Paladin learns

15 abilities from level 1 to 50. Click a column to sort.

Paladin abilities
AbilityKindLvCostCastRecastElementTargetEffectCombo
Fast BladeWeaponskill1100 TPInstant—SteelEnemyA quick two-part slash. Opens skillchains.Power ×1.9Opener
ProvokeJob ability3—Instant20 s—EnemyEnrages the target, drawing its attention to you.Enmity 900—
Cure LightSpell58 MP2 s——AllyA knight's small mend for self or ally.Power 22—
Radiant BladeWeaponskill8100 TPInstant—RadianceEnemyA blade wreathed in dawn light. Strong against the unquiet dead.Power ×2.2After Fast Blade
SentinelJob ability12—Instant60 s—SelfHalves damage taken for 15 seconds.−50% damage taken · 15 s—
Shield BashJob ability15—Instant45 s—EnemySlams the shield into the target, stunning it briefly.Power 1 · 3 s—
FlashJob ability20—Instant30 s—EnemyA blinding glint off the shield. Draws the enemy's eyes from a distance.Enmity 650—
RampartJob ability24—Instant90 s—SelfSets the shield like a rampart for half a minute.−30% damage taken · 30 s—
Royal BladeWeaponskill26100 TPInstant—RadianceEnemyThe old court's swordform. Extends the radiance chain.Power ×2.6After Radiant Blade
BulwarkJob ability32—Instant75 s—SelfSets the shield like a city gate for 18 seconds.−55% damage taken · 18 s—
Vorpal BladeWeaponskill34100 TPInstant—SteelEnemyFour cuts in the time of one. Opens a second chain off Fast Blade.Power ×2.8After Fast Blade
Cure Light IISpell3824 MP2 s——AllyA knight's steadier mend for self or ally.Power 85—
Hold Until RelievedJob ability42—Instant300 s—SelfCaerdun's oath, made a stance. Nearly nothing gets through for ten seconds.−75% damage taken · 10 s—
Saint's EdgeWeaponskill46100 TPInstant—RadianceEnemyThe old court's finishing stroke, kept alive by three hundred years of drill.Power ×3.2After Royal Blade
PalisadeJob ability50—Instant60 s—EnemyThe whole line's shout in one throat. Nothing else in the fight matters to the target.Enmity 1500—

Weaponskills

Combos and skillchains

A Paladin weaponskill that names an opener strikes 30% harder when it follows that opener within 10 seconds. Separately, any two weaponskills whose elements follow the cycle make a skillchain, whoever uses them.

Combo paths

  1. Fast BladeLv 1 · Steel
  2. Radiant BladeLv 8 · Radiance
  3. Royal BladeLv 26 · Radiance
  4. Saint's EdgeLv 46 · Radiance
  1. Fast BladeLv 1 · Steel
  2. Vorpal BladeLv 34 · Steel
Skillchain cycle, with the Paladin’s weaponskillsSteel then Shadow makes Umbral Rend, a shadow skillchain. Shadow then Radiance makes Dawnbreak, a radiance skillchain. Radiance then Steel makes Tempered Edge, a steel skillchain.Umbral Rendbursts shadowDawnbreakbursts radianceTempered Edgebursts steelSteelShadowRadiance8 s to chain6 s to burst
SteelFast Blade, Vorpal Blade
Shadownone for this job
RadianceRadiant Blade, Royal Blade, Saint's Edge

Making skillchains

  • Umbral RendOpen with Fast Blade or Vorpal Blade, then any shadow weaponskill from a partner.
  • Tempered EdgeOpen with Radiant Blade or Royal Blade or Saint's Edge, then any steel weaponskill, such as your own Fast Blade or Vorpal Blade.

Gear

Gear for this job

A Paladin wields swords and wears cloth, leather or chain. A few standout pieces at each stage, chosen for the stats this job grows into:

All Paladin gear

Levels 1–15

Levels 16–25

Levels 26–40

Levels 41–50