Healer · MNK

Monk

A battle-chanter: quick heals, mending-over-time, breath returned to the party.

Role
Healer
Weapon
Handwraps
Armour
Cloth, Leather
Guild
Heartwood
HP / level
18
MP / level
9
An Aedri Monk wearing fist wraps.

In a party

What a Monk does

Keep everyone standing. One from the back with prayers, one from the front with fists and song.

A healer who stands in the fight. Mending Chant and Stillness patch wounds in a breath, the Verses of Vigor mend the party over time, and Breath of the Grove gives back their magic.

Handwraps hit fast and build TP quickly, and the fist weaponskills open their own skillchains between heals.

Heartwood · guild of the Monk

The battle-chanters

The empire banned Heartwood’s songs. Heartwood went on singing them with its fists. The battle-chanters heal the way they fight: quickly, out loud, and up close.

“They banned the words. Nobody thought to ban the rhythm.”

— A battle-chanter of Heartwood

Heartwood’s claim: Grievance. The never-conquered and the displaced, holding a writ that reads “Restitution upon Return.”

Stats

How a Monk grows

Each stat starts at a base and gains a fixed amount every level; the race then multiplies it. HP is 30 plus 18 a level, times the race’s HP modifier, plus Vitality. MP is 10 plus 9 a level, times the MP modifier.

Monk base stats and growth
StatLevel 1Per levelLevel 50
STRStrength7+1.685
VITVitality7+1.685
AGIAgility8+1.686
INTIntelligence5+0.844
MNDMind10+2.2118
HPHit points55+181015
MPMagic points19+9460

Aedri figures, before gear. HP includes Vitality.

50
Race
HP1015
MP460
STR
85
VIT
85
AGI
86
INT
44
MND
118
DEF
77

A level 50 Aedri Monk, before gear. Bars are measured against the highest any job and race reach at level 50.

Abilities

Everything a Monk learns

15 abilities from level 1 to 50. Click a column to sort.

Monk abilities
AbilityKindLvCostCastRecastElementTargetEffectCombo
Mending ChantSpell15 MP1.2 s——AllyA quick, low breath-chant that knits small wounds.Power 16—
Burning FistsWeaponskill4100 TPInstant—RadianceEnemyPalms bright as noon. Opens or continues skillchains.Power ×1.8Opener
Verse of VigorSpell614 MP1.5 s——PartyA rolling chant that mends the whole party over time.Power 8 · 18 s—
Breath of the GroveSpell10No MP1.5 s30 s—PartyReturns breath to the party: mana over time.Power 6 · 18 s—
Warding ChantSpell1416 MP1.5 s——PartyA steady drone that turns aside harm.−15% damage taken · 18 s—
StillnessSpell1824 MP1 s45 s—AllyOne perfect note. A great and sudden mending.Power 110—
Raging FistsWeaponskill22100 TPInstant—SteelEnemyFive blows in a bar of four. Opens a second chain.Power ×2.3After Burning Fists
Dawn FistWeaponskill26100 TPInstant—RadianceEnemyA strike that leaves the dark bruised.Power ×2.6Opener
Verse of Vigor IISpell3026 MP1.5 s——PartyThe rolling chant, a verse longer.Power 16 · 20 s—
Warding Chant IISpell3430 MP1.5 s——PartyA longer verse, a stronger wall.−25% damage taken · 20 s—
Howling FistWeaponskill38100 TPInstant—RadianceEnemyA strike with the whole song behind it.Power ×2.9After Dawn Fist
Breath of DawnSpell4252 MP2.2 s——AllyMorning, administered by hand.Power 220—
CounterstanceJob ability46—Instant45 s—SelfRead the next three blows and let them pass.3 evades · 20 s—
Hundred FistsJob ability48—Instant150 s—SelfThe hands stop waiting for the mind.+30% damage · 18 s—
Final HeavenWeaponskill50100 TPInstant—RadianceEnemyThe last verse, sung with the hands.Power ×3.4After Howling Fist

Weaponskills

Combos and skillchains

A Monk weaponskill that names an opener strikes 30% harder when it follows that opener within 10 seconds. Separately, any two weaponskills whose elements follow the cycle make a skillchain, whoever uses them.

Combo paths

  1. Burning FistsLv 4 · Radiance
  2. Raging FistsLv 22 · Steel
  1. Dawn FistLv 26 · Radiance
  2. Howling FistLv 38 · Radiance
  3. Final HeavenLv 50 · Radiance
Skillchain cycle, with the Monk’s weaponskillsSteel then Shadow makes Umbral Rend, a shadow skillchain. Shadow then Radiance makes Dawnbreak, a radiance skillchain. Radiance then Steel makes Tempered Edge, a steel skillchain.Umbral Rendbursts shadowDawnbreakbursts radianceTempered Edgebursts steelSteelShadowRadiance8 s to chain6 s to burst
SteelRaging Fists
Shadownone for this job
RadianceBurning Fists, Dawn Fist, Howling Fist, Final Heaven

Making skillchains

  • Umbral RendOpen with Raging Fists, then any shadow weaponskill from a partner.
  • Tempered EdgeOpen with Burning Fists or Dawn Fist or Howling Fist or Final Heaven, then any steel weaponskill, such as your own Raging Fists.

Gear

Gear for this job

A Monk wields handwrapss and wears cloth or leather. A few standout pieces at each stage, chosen for the stats this job grows into:

All Monk gear

Levels 1–15

Levels 16–25

Levels 26–40

Levels 41–50