Healer · WHM

White Mage

The traditional healer: great heals, protective spells, the final say over who lives.

Role
Healer
Weapon
Cudgel
Armour
Cloth, Leather
Guild
Moonmere
HP / level
15
MP / level
11
An Aedri White Mage in temple robes.

In a party

What a White Mage does

Keep everyone standing. One from the back with prayers, one from the front with fists and song.

The traditional healer: strong single heals, Protect and Regen on the whole party, Raise for the fallen, and Esuna for poison and blindness.

Banish and Holy give a White Mage real teeth against the unquiet dead, and Radiant Smite lets the cudgel join a skillchain when there is nothing to heal.

Moonmere · guild of the White Mage

The mending college

The oldest prayers in Ardenfell were written down in the imperial academy, and the mending college in Moonmere still teaches them from the original pages.

“I have the final say over who lives. I would like it noted that I almost never use it for spite.”

— A sister of the mending college

Moonmere’s claim: Inheritance. The imperial academy in exile, and the only people who can read the interior’s records.

Stats

How a White Mage grows

Each stat starts at a base and gains a fixed amount every level; the race then multiplies it. HP is 30 plus 15 a level, times the race’s HP modifier, plus Vitality. MP is 10 plus 11 a level, times the MP modifier.

White Mage base stats and growth
StatLevel 1Per levelLevel 50
STRStrength5+154
VITVitality6+1.370
AGIAgility5+154
INTIntelligence7+1.266
MNDMind12+2.8149
HPHit points51+15850
MPMagic points21+11560

Aedri figures, before gear. HP includes Vitality.

50
Race
HP850
MP560
STR
54
VIT
70
AGI
54
INT
66
MND
149
DEF
63

A level 50 Aedri White Mage, before gear. Bars are measured against the highest any job and race reach at level 50.

Abilities

Everything a White Mage learns

17 abilities from level 1 to 50. Click a column to sort.

White Mage abilities
AbilityKindLvCostCastRecastElementTargetEffectCombo
CureSpell17 MP1.8 s——AllyThe oldest prayer. Restores HP.Power 28—
BanishSpell49 MP2 s—RadianceEnemyA lance of daylight. Strong against the unquiet dead.Power 26—
ProtectSpell712 MP2.5 s——PartyWards the party, reducing damage taken.−15% damage taken · 300 s—
Radiant SmiteWeaponskill9100 TPInstant—RadianceEnemyThe cudgel falls like dawn. Opens or continues skillchains.Power ×1.8Opener
Cure IISpell1116 MP2.2 s——AllyA greater mending.Power 62—
RaiseSpell1540 MP5 s——Fallen allyCalls a fallen ally back to their feet, restoring half the experience lost.—
RegenSpell1820 MP2 s——PartyMending over time, for the whole party.Power 12 · 24 s—
Banish IISpell2026 MP2.4 s—RadianceEnemyA heavier lance of daylight.Power 90—
EsunaSpell2214 MP1.8 s——AllyLifts poison and blindness from an ally.—
Cure IIISpell2640 MP2.4 s——AllyA full measure of the light.Power 150—
Protect IISpell3028 MP2.5 s——PartyA stronger ward on the party.−25% damage taken · 300 s—
Radiant Smite IISpell3448 MP2.8 s—RadianceEnemyThe light, weaponized politely.Power 170—
Regen IISpell3836 MP2.2 s——PartyThe mending keeps coming.Power 24 · 24 s—
Cure IVSpell4266 MP2.6 s——AllyThe final say, spoken early.Power 260—
Banish IIISpell4670 MP3 s—RadianceEnemyDaylight with no argument left in it.Power 260—
BenedictionSpell4880 MP2 s180 s—AllyEverything the healer has, given at once.Power 600—
HolySpell50120 MP3.6 s—RadianceEnemyThe morning, all at once, aimed.Power 400—

Weaponskills

Combos and skillchains

A White Mage weaponskill that names an opener strikes 30% harder when it follows that opener within 10 seconds. Separately, any two weaponskills whose elements follow the cycle make a skillchain, whoever uses them.

Weaponskills

  1. Radiant SmiteLv 9 · Radiance

No combos of its own: Radiant Smite opens chains for the party, or follows anyone else’s.

Skillchain cycle, with the White Mage’s weaponskillsSteel then Shadow makes Umbral Rend, a shadow skillchain. Shadow then Radiance makes Dawnbreak, a radiance skillchain. Radiance then Steel makes Tempered Edge, a steel skillchain.Umbral Rendbursts shadowDawnbreakbursts radianceTempered Edgebursts steelSteelShadowRadiance8 s to chain6 s to burst
Steelnone for this job
Shadownone for this job
RadianceRadiant Smite

Making skillchains

  • Tempered EdgeOpen with Radiant Smite, then any steel weaponskill from a partner.

Spells that burst

Cast inside the 6-second window after a skillchain of the same element for 1.75× the damage.

Gear

Gear for this job

A White Mage wields cudgels and wears cloth or leather. A few standout pieces at each stage, chosen for the stats this job grows into:

All White Mage gear

Levels 1–15

Levels 16–25

Levels 26–40

Levels 41–50